Using Trace
{Trace} works just as Track does, except it allows changes to be tracked backwards through the cue list, until it sees a move instruction. A trace will track into, but not beyond, a blocked instruction.
For a more detailed summary of Trace, see Using Trace
Following are some examples:
- [Update] <Cue> [5] {Trace} [Enter] - updates cue 5, and tracks changes backward until a move instruction is encountered. If the system is in tracking mode, the change will track forward in the cue list until the next move instruction or block. If in cue only mode, this has no impact on subsequent cues.
- [Update] {Trace] [Cue Only/Track} [Enter] - updates the selected cue and tracks changes backward until a move instruction is encountered. If the system is in tracking mode, the change is prohibited from tracking forward in the list. If in cue only mode, the change is allowed to track forward.
When a channel that is inactive (at zero or null) in the cue list receives an active level, if update trace is used, that channel will not trace the current setting into previous cues. To force that channel's new value to go backward in the cue list, {Trace} {Trace} can be entered.